The Objectives

  • The GBC group is opened as a discussion, collaboration and creativity platform

    aiming at participants being finally able to:

    • identify how we learn in the context of effective game environments.
    • distinguish :Games-Gamification-Simulation.
    • identify the importance and the guiding principles of game design.
    • design GBL scenarios using digital tools.
    • create our own lesson plan repository for transferability.
    • evaluate the group’s impact on their creativity and then on students’ outcomes


    At the same time participants will:          

    • explore educational ideas together
    • share information                      
    • apply creativity                                           
    • argue for educational ideas
    • collaborate on current issues